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PROXIS LOG
[STATE OF THE GAME]
Current Features
> Bullet Hell System Controls & Static Type
> WASD + Dash Movement
> Collisions (fixed issue with dash allowing phase-through of blocks)
> SPR Turning & Anim Prep
> Cutscene State
> Branching Dialogue System
Content
> Storyline & Ability Progression
> Boss Progression
> Cutscene Dialogue 7/10
> Zone Design Themes
PROXIS TO-DO
[PRE-DEMO FEATURES]
Bullet Hell System
> Controls for: Speed, WaveTime, Spacing, Pattern
> Type: Static/Circular Bullets
> Type: Dynamic/Tracking Bullets ("Rocket" type bullets, chase after player? Different shape?)
> Type: Special/Boss Bullets (Unique Wave Types w/ visual displays, etc. Test it with BactP's infected attack, where the ground is a special kind of bullet)
Movement System
> Basic Movement: WASD + Dash
> State Machine: Node Setup & Special Arm (Make sure the arm cannot be randomly turned on. Lumen has to give it.)
> Multi-Dash/Phase-State/Wings/Mem-Check
> SPR Turning & Anim Prep (Alter old Proxi anims for this)
Combat System
> Weapon Types: Melee & Ranged, Block & Stamina (Ask about Stamina. Could be a stupid choice.)
> If Statement Setup: Nodes
> Hitboxes/Damage/Health Meter/Defense/Coins(I think I will make defense an invis stat, not able to be changed, just there to help calculate health)